I was on the fence about going to see the latest Resident Evil reboot to review, given how uninspired the earlier reboot attempt in 2021 turned out to be.
When the first Resident Evil game debuted in 1996, it was an immediate commercial success, spawning several sequel games, comics, novels, and a lucrative film franchise directed by Paul W.S. Anderson and starring Milla Jovovich.
The first reboot, Welcome to Raccoon City, was critically panned and had a disappointing box office, grossing just $42 million globally against its $25 million budget.
Enter Cregger, who hadn’t seen any of the original films when he took on the project but was a large fan of the games, especially Resident Evil 2.
Nor would it be like Weapons; Cregger’s Resident Evil vision, he said, is closer to Evil Dead II yet still “true to the spirit of the games.”
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When the first Resident Evil game debuted in 1996, it was an immediate commercial success, spawning several sequel games, comics, novels.
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I was on the fence about going to see the latest Resident Evil reboot to review, given how uninspired the earlier reboot attempt in 2021 turned out to be. Cregger’s distinctive sensibility is just what the flagging franchise needed: a fresh take on a well-trodden fictional world that blends horror, humor, and some over-the-top gore in just the right ratios.
When the first Resident Evil game debuted in 1996, it was an immediate commercial success, spawning several sequel games, comics, novels, and a lucrative film franchise directed by Paul W.S. Anderson and starring Milla Jovovich. Reviews were mixed, despite the films’ large box office success. The first reboot, Welcome to Raccoon City, was critically panned and had a disappointing box office, grossing just $42 million globally against its $25 million budget.
The studio nixed its plans for a direct sequel, and a 2022 Netflix series was also canceled after a less-than-stellar first season.
Enter Cregger, who hadn’t seen any of the original films when he took on the project but was a large fan of the games, especially Resident Evil 2. Cregger’s take is not a direct game adaptation, but an original story with original characters set in the same fictional universe. Nor would it be like Weapons; Cregger’s Resident Evil vision, he said, is closer to Evil Dead II yet still “true to the spirit of the games.”
Cregger set his story in the present day just as the T-virus is spreading throughout Raccoon City.
Bryan makes the ill-fated decision to accept one last courier run to deliver a priority package to the hospital in Raccoon City.
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