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Review: Resident Evil might just be the best gaming adaptation yet

Ars Technica
1 min read Review A judgment of a work or a place. Rewritten in plain language

CultureEntertainmentFilmsResident Evil 2026 FilmReviews

Changed after publishing · 1 edit
  • the headline was changed: Review: Resident Evil is might just be the fresh take this flagging franchise really neededbest gaming adaptation yet

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  • I was on the fence about going to see the latest Resident Evil reboot to review, given how uninspired the earlier reboot attempt in 2021 turned out to be.
  • When the first Resident Evil game debuted in 1996, it was an immediate commercial success, spawning several sequel games, comics, novels, and a lucrative film franchise directed by Paul W.S. Anderson and starring Milla Jovovich.
  • The first reboot, Welcome to Raccoon City, was critically panned and had a disappointing box office, grossing just $42 million globally against its $25 million budget.
  • Enter Cregger, who hadn’t seen any of the original films when he took on the project but was a large fan of the games, especially Resident Evil 2.
  • Nor would it be like Weapons; Cregger’s Resident Evil vision, he said, is closer to Evil Dead II yet still “true to the spirit of the games.”

5 sentences from our version of the report, chosen to cover it. Nothing here is written; every line is in the article below. How

When the first Resident Evil game debuted in 1996, it was an immediate commercial success, spawning several sequel games, comics, novels.

The report’s most important sentence, shortened and in plain words. How

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I was on the fence about going to see the latest Resident Evil reboot to review, given how uninspired the earlier reboot attempt in 2021 turned out to be. Cregger’s distinctive sensibility is just what the flagging franchise needed: a fresh take on a well-trodden fictional world that blends horror, humor, and some over-the-top gore in just the right ratios.

When the first Resident Evil game debuted in 1996, it was an immediate commercial success, spawning several sequel games, comics, novels, and a lucrative film franchise directed by Paul W.S. Anderson and starring Milla Jovovich. Reviews were mixed, despite the films’ large box office success. The first reboot, Welcome to Raccoon City, was critically panned and had a disappointing box office, grossing just $42 million globally against its $25 million budget.

The studio nixed its plans for a direct sequel, and a 2022 Netflix series was also canceled after a less-than-stellar first season.

Enter Cregger, who hadn’t seen any of the original films when he took on the project but was a large fan of the games, especially Resident Evil 2. Cregger’s take is not a direct game adaptation, but an original story with original characters set in the same fictional universe. Nor would it be like Weapons; Cregger’s Resident Evil vision, he said, is closer to Evil Dead II yet still “true to the spirit of the games.”

Cregger set his story in the present day just as the T-virus is spreading throughout Raccoon City.

Bryan makes the ill-fated decision to accept one last courier run to deliver a priority package to the hospital in Raccoon City.

Shortened to 1 minute of reading, this version reads 23.2 on the Niral Score.

You are reading our version, not theirs. This is Ars Technica's report shortened to its most important sentences, in plainer words, with verdicts and loaded words taken out. Plain description stays, and so do adjectives that carry a fact, such as "former" or "federal". The reporting, the facts and the quotations are theirs — quotations are never edited — and the indicators beside it measure this version. Hover or tap Adjectives to see every one left in the text.

How this outlet filed it, and how we rewrote it

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Outlet Niral ScoreAdjectivesSourcingSentimentHappiness
Ars Technicaas they published this story 32.8 58 16 -0.8 19.7
Mundane Readneutralized from Ars Technica 25.3 50 16 -0.8 19.7

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